#define ROW 8 #define COL 8 enum Location { DONT_KNOW, EMPTY, SHIP, HIT_SHIP }; typedef int Board[COL][ROW]; Board PlayerBoard = {2, 0, 0, 0, 1, 1, 1, 0, 2, 0, 0, 1, 0, 0, 0, 0, 2, 0, 1, 3, 3, 1, 1, 0, 2, 0, 0, 1, 0, 0, 0, 0, 2, 0, 0, 0, 1, 2, 1, 2, 1, 0, 1, 0, 0, 2, 0, 2, 0, 1, 0, 0, 0, 2, 0, 2, 0, 3, 3, 3, 3, 0, 0, 0}; Board OpponentBoard = {1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 2, 2, 3, 3, 1, 0, 0, 0, 0, 0, 0, 3, 1, 1, 2, 2, 2, 2, 0, 3, 0, 0, 1, 0, 0, 1, 0, 3, 0, 1, 1, 2, 3, 2, 1, 3, 1, 0, 2, 0, 0, 0, 0, 1, 0, 1, 2, 0, 1, 0, 1, 0, 1};