#include "stdafx.h" Car::Car() { Speed = 0; Max_Speed = 65; cout << "Car has been created." << endl; } Car::~Car() { Speed = 0; cout << "Car has been destroyed." << endl; } void Car::Accelerate(int how_much) { Speed += how_much; if (Speed > Max_Speed) Speed = Max_Speed; cout << "Raising speed to " << Speed << " by accelerating " << how_much << " mph." << endl; } void Car::Decelerate (int how_much) { Speed -= how_much; if (Speed < 0) Speed = 0; cout << "Lowering speed to " << Speed << " by decelerating " << how_much << " mph." << endl; } void Car::Drive() { if (Speed == 0) cout << "I'm parked." << endl; else cout << "I'm driving at " << Speed << " mph!" << endl; }