Make a flight simulator in OpenGL. For this project, you will need:
Want to see a demonstration? Remember, if you haven't already, copy glut32.dll into your C:\Windows\System32 directory. You may want to change your resolution to a maximum of 1024x768 before playing. To play:
- 'e' starts/stops the engine
- 'd' gives right tail fin
- 'a' gives left tail fin
- mouse down movement climbs
- mouse up movement descends
- mouse left movement is left ailerons
- mouse right movement is right ailerons

To help, I've given you a default project (though it's for VC++ 6.0) to start you out. You will need to implement a few things, including the flight controls, the lighting, fog, texture mapping and material(s), all of which can be found in the slides or code examples from class (posted). I'd say in general, take it piece by piece, and you'll get it done.
For this assignment, you should turn in a .jpg file as well as your .cpp file.