Fall 2006

Intro and Syllabus
Psychopathology
Blame & Conceptual Models
Physical Interface Design
Slips & Mistakes
User-Centered Design - same presentation file with narration (85Mb file)
Palm Computing
Interface Unfolding & Game Interface Design - and lecture images
Wearable Computing (vs. PDAs, Starner Interview, PAN)
Locust of Attention
Future Computing Environments
MS Agent Design
Data Visualization & Quantification
Universal Design (older PPT presentation on Universal Design)
Review for Final Exam
 


Fall 2005

Intro and Syllabus
Psychopathology
Blame & Conceptual Models
Physical Interface Design
Slips & Mistakes
User-Centered Design - same presentation file with narration (85Mb file)
Palm Computing
Interface Unfolding & Game Interface Design - and lecture images
Wearable Computing (vs. PDAs, Starner Interview, PAN)
Locust of Attention
Future Computing Environments
MS Agent Design
Data Visualization & Quantification
Universal Design (older PPT presentation on Universal Design)
Review for Final Exam
 


Fall 2004

Intro and Syllabus
Psychopathology
Blame & Conceptual Models
Physical Interface Design
Slips & Mistakes
User-Centered Design - same presentation file with narration (85Mb file)
Palm Computing
Interface Unfolding & Game Interface Design - and lecture images
Wearable Computing (vs. PDAs, Starner Interview, PAN)
Locust of Attention
Future Computing Environments
MS Agent Design
Data Visualization & Quantification
Universal Design (older PPT presentation on Universal Design)
Review for Final Exam
 


Fall 2003

Lecture 1 - Intro and Syllabus
Lecture 2 - Psychopathology
Lecture 3 - Blame & Conceptual Models
Lecture 4 - Physical Interface Design
Lecture 5 - Slips & Mistakes
Lecture 6 - User-Centered Design
Lecture 7 - TEST 1
Lecture 8 - Palm Computing
Lecture 9 - Interface Unfolding & Game Interface Design
Lecture 10 - GUI Elements
Lecture 11 - DEVICE PRESENTATIONS
Lecture 12 - Wearable Computing (vs. PDAs, Starner Interview, PAN)
Lecture 13 - DEVICE PRESENTATIONS
Lecture 14 - Locust of Attention
Lecture 15 -  DEVICE PRESENTATIONS
Lecture 16 - Future Computing Environments
Lecture 17 - DEVICE PRESENTATIONS
Lecture 18 -MS Agent Design
Lecture 19 - DEVICE PRESENTATIONS
Lecture 20 - TEST 2
Lecture 21 - DEVICE PRESENTATIONS
Lecture 22 - Data Visualization & Quantification
Lecture 23 - Guest Lecture - Universal Design
Lecture 24 - Project Work
Lecture 25 - Project Work
Lecture 26 - Project Work
Lecture 27 - Project Work
Lecture 28 - Project Work
Lecture 29 - Project Work
Lecture 30 - Review for Final Exam
 


Fall 2002

DEMO SCHEDULE

Lecture 1 - Intro and Syllabus
Lecture 2 - Psychopathology
Lecture 3 - Blame & Conceptual Models
Lecture 4 - In-class videos & Discussion (no PPT)
Lecture 5 - PROJECT WORK - NO CLASS
Lecture 6 - Slips & Mistakes & Device Analysis
Lecture 7 - User-Centered Design
Lecture 8 - The Craft of Adventure (focus on first half - design from player's perspective)
Lecture 9 - Game Interface
Lecture 10 - (Review) Test 1

Lecture 11 - Project Work
Lecture 12 - Project Work 
Lecture 13 - Palm Computing
Lecture 14 - Locust of Attention
Lecture 15 - Device Analysis Presentations
Lecture 16 - GUI Elements
Lecture 17 - Agent Design Considerations
Lecture 18 - Wearable Computing (vs. PDAs, Starner Interview, PAN)
Lecture 19 - Device Analysis Presentations
Lecture 20 - PROJECT WORK - NO CLASS
Lecture 21 - Data Visualization & Quantification
Lecture 22 - Guest lecture: Maribeth Gandy - Universal Design
Lecture 23 - Test 2

Lecture 24 - PROJECT WORK - NO CLASS
Lecture 25 - PROJECT WORK - NO CLASS
Lecture 26 - Future Computing Environments
Lecture 27 - Device Analysis Presentations
Lecture 28 - Device Analysis Presentations
Lecture 29 - Device Analysis Presentations
Lecture 30 - Device Analysis Presentations

FINAL EXAM - WED, 12/11/02 @ 5:30pm